
So there is no option to spin with 0 multipliers ( except for when you have not hit a duplicate since the last time you used the multiplier ) as each time you receive a duplicate it add that to the multiplier ( except for on the 6th duplicate if you do not use the multiplier which will automatically use it. On the next time the materialiser select a part it has already selected it will automatically use the 圆 multiplier. If you do not use the multiplier and you receive a gate part on spin 102, it will still randomly select from parts 1 to 45, if you get any of the parts from 1-13 your multiplier will go to x3.Įach time you get a gate part it will randomly pick from all 45 parts.Įach time it selects a part that it has already selected it will in crease the multiplier by 1 count until it get to 圆, On spin 101, (if you receive a gate part) it will still randomly select from parts 1 to 45, if it happens to pick any of the parts from 1 to 13 you will receive a multiplier x2. So lets say the materialiser on the first 100 spins randomly picks parts 1 to 13. There are 45 part, when you receive a gate part, the materialiser will randomly pick one of the 45 parts. If we use the lambda gate as an example:. ( sometime you might get 5-6 in a row or none in 100 or more spins. Hi ZÿИΛPS™, just to clarify a few things.Įach time you spin, there should be a 13% chance you will receive a gate part, so on average you should typically receive a gate part every 7.69 spins. (*exclusion of new gates in this data).Ĭlick to expand. One very last thing is it a 13% chance of a part each press of the button, gate or overall?Īs you can see no data for not using the multiplier? But the trend shows it is cheaper and cheaper as it goes from 圆-x2.It would be good to see the price for not using it and consideration given to the automatic multiplier randomly being generated. Ohhh, it will certainly hit a times six gate part along the line by itself.that needs to be addressed also. Please someone get the data for not using the multipliers at all. To add you keep hitting the duplicates which entails more multipliers. This is were the beauty of the multipliers kick in, you basically have "buzzed up" the multiplier because you never hit it once throughout each single spin of the gate. However, the percentages are reduced because of all the other goodies remaining in the hat. If you happen to hit the duplicate parts more and multipliers come out.

On the other hand, as you gain more gate parts they become scarce. One more thing, hypothetically you have to imagine each gate part as a lottery number in a hat.At the beginning there is an ample chance of receiving a gate part because the there is an abundant of parts. However, I would still like to see the raw data for not using the multiplier at all. I personally have tried and tested this formula and it works. To simplify, start using the multiplier at around 108 parts then use x2 multipliers. However, he never suggested how much it costs at not using the multiplier at all (baseline)? Therefore, I suggest NOT to use the multiplier until let's say 77% OF 120 parts of kappa come out (taking into consideration that once the multiplier hits the succession of 圆 it automatically produces something and it's tough luck if you get 6 gate parts so early). There’s also a chance to get different ship designs, P.E.T designs and drone designs as a bonus reward.Īnd after having completed a Galaxy Gate which contains one of the bonus rewards, there’s an additional chance to receive an extra bonus reward such as the Cyborg, Hammerclaw or Mimesis ship.I would just like to say that within the graphs that I have observed something is missing from the data? It has been calculated that, the lowest multiplier spins are the cheapest option at x2. Possible bonus rewards in the Galaxy Gates can be Rinusk, Indoctrine Oil, different LF-4 lasers and Seprom as well as Honor Points, EP, UCB-100 or RSB-75. If you open a Galaxy Gate which have the bonus rewards, the information on the rewards will be displayed, e.g.:


Which Galaxy Gate is randomly chosen can be seen when you open the Galaxy Gate page, e.g.: The bonus reward can only be collected once from each of the Galaxy Gates during the 24 hours.Īs soon as you see the sign below within the game, the event runs: During the event time, every 24 hours the chosen Galaxy Gates as well as the possible rewards are refreshed. From time to time, 3 randomly chosen Galaxy Gates will offer special bonus rewards for 24 hours.
